![]() Blizzard believed the reaper was only strong in a short period of gameplay. ĭustin Browder believed the reaper was over-nerfed in the development of Wings of Liberty and intended to correct that in Heart of the Swarm. It is strong against zealots, zerglings, and workers with a little maneuvering. It does bonus damage against light units. The reaper's low damage attack ignores the specially hardened shields of the protoss immortal and cannot hit air units. They cannot leap over obstacles or Force Fields, however. This ability makes reapers ideal for scouting and hit-and-run attacks. Reapers can leap up and down ledges (only one tier, however) without the need of a spotter or medivac dropship. Reapers can leap up and down a single elevation Mira's Marauders make use of a particularly large number of reapers, who modify their armor with scrap metals, and are particularly famous for their armor's distinctive metal mohawks. Other terran factions that utilize Reapers include Raynor's Raiders, Tosh's Goons, Moebius Corps, the Defenders of Man, Mira's Marauders, the Umojan Protectorate (which have their own Reaper Corps) and renegade units. Reapers could also be found among private militias within the Dominion, such as the Knights of Tyrador. He did away with the requirement to use dangerous stimulants, and focused recruiting on finding candidates who were naturally unpredictable. Upon coming to the throne, Valerian Mengsk re-organized the Reaper Corps, giving its members better, more humane training. However, some reapers were allowed to leave the program for reasons such as injury. In the first five years the Reaper Corps failed to have a single recruit complete more than six months of service. Reapers were obligated to serve two years before being discharged. Reaper recruits were chemically altered to make them even more aggressive before being subjected to brutal training in close-quarters combat and the use of their jet packs. These resistant recruits tended to be among the most hardened of criminals, and were sent instead to the " Icehouse" in the Torus system to be inducted into the Dominion Reaper Corps. Dominion Reapersĭominion reapers consisted of individuals that are resistant to neural resocialization-pirates, pettyĬrooks, murderers, the occasional political dissident, and marine recruits that remain unmanageable after being subjected to resoc. Combat drugs can be administered to reapers within the field. Many reapers also use Deuterium-eight demolition charges despite the Dominion Armed Forces' efforts to curtail their usage. They are armed with either dual P-38, P-45 pistols, or P-55 pistols. Reapers are clad in self-contained body suits and wear polarized plasteel flight goggles. However by 2511 Dominion reapers were once again given fully flight capable jetpacks, as more advanced suit designs and better training routines prevented many of these crashes. Prototypes of a flightless, twin-turbine jump pack surfaced soon after-which gave reapers enough mobility to carry out their missions and return to base in one piece. The hardware was also known to randomly explode due to poor distribution of fuel lines and air intakes, leading to a complete overhaul. Crashes and fatalities were common among new "recruits" as the unwieldy booster proved difficult to control. #Starcraft 1 16 1 rip s full#Originally these jet packs (alternatively referred to as "jump packs") were capable of full flight. Classified as foundational units for terran forces, they are more mobile than marines as their jet packs allow them to surmount obstacles independently. Operating in squads, reapers specialize in hit-and-run, close-quarters combat. A reaper escapes from a swarm of zerglings ![]()
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